3ds s stick11/20/2022 A secondary camera was added to the system to enable face-tracking. One of the biggest changes to the 3DS system is almost invisible, but its inclusion makes a notable difference when it comes to gameplay. For example, the right Z button was set to weapon reloading, placed next to the weapon fire trigger. Both new buttons proved useful in playing IronFall as they were mapped to functions that complemented the existing triggers. While they won’t be of much use for legacy games, New 3DS releases are already putting them to work. Two new shoulder-mounted Z buttons lie just inside the reach of the existing L and R buttons. Nintendo’s designers were smart to carve out a space for players’ left thumb tip just above the C stick, as the system’s hinge would have hampered movement otherwise. The nub works well enough, and it’s certainly better than nothing. It might be too small for shooter fans to feel full comfortable using. On the other hand, while it was sufficient for camera control in first-person shooter IronFall, I found myself wanting a second thumb pad instead as I’ve grown accustomed to aiming with some left thumb travel. Surprisingly, the limited travel of the C stick made camera control feel even more responsive than it would with a console controller in these cases. I could easily manipulate the camera in third-person action games The Legend of Zelda: Majora’s Mask 3D and Xenoblade Chronicles 3D, and I had no problems navigating their worlds. While small, the rubber-topped C stick felt natural in use and was unexpectedly effective overall. While designers can assign many functions to the C stick, the first New 3DS-specific releases are all using it for camera control. Its inclusion gives developers a solution to the problem of awkward camera control in 3DS action and first-person games. Much like the pointing stick nub on IBM or Lenovo ThinkPad notebooks, the C stick detects subtle input, and it doesn’t take much in the way of thumb movement to work. This is Nintendo’s solution to fans’ requests for a secondary analog stick, though it doesn’t move like one. Kudos to Nintendo for assigning colors to the face buttons - a nod to the coloring of the buttons on the Super Nintendo controller.Ī closer look reveals a new rubber nub found just above the systems’ face buttons. That new memory slot is now a Micro SD format slot, the result of the slight size reduction of the system. Nintendo moved the volume slider to the right side of the top screen, the Start and Select buttons have been moved off to the right of the bottom screen, and both games and the stylus now load and unload from the bottom edge of the system. Most of the other cosmetic changes are pretty minor.
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